Posts Tagged ‘Comics – Writing’

State of the [Dis]Union – What Now?

Friday, September 4th, 2009

Table of contents for State of the [Dis]Union

  1. State of the [Dis]Union.
  2. State of the [Dis]Union – That’s Life.
  3. State of the [Dis]Union – What Now?

Yeah, I know.

I should be ashamed of myself for not posting anything in months. As you may know I had originally set out to chronicle my effort to get into comics whether it was with the big boys or self-publishing. That’s still the plan but I’ve also had other aspirations that are vying for my attention such as a clothing line, Wear Wolf Apparel and a day gig as a designer. The economy being the way it is, makes it more difficult to focus on personal projects but I have done what I could where I could sacrificing things along the way.

So what have I learned?

The subject manner of this blog could use an adjustment to increase the likelihood of me making a post at least once a month. I believe moving it into a wider variety of pop culture & creativity could do the trick. I’m almost positive my take on movies and television will get a response or two. I may even chime in on music even though my taste in music sucks. I’ll also make an effort to keep you informed of all of my ventures and not just in the realm of comic books. What I’ll do to set myself apart is this, whenever possible, I will share my ideas & feelings as well as related articles about how we can be doing the things we love for ourselves rather than allowing the big studios to have all the fun and make all the profit. If it sounds cool, stay on board, I thank you in advance.

Speaking of comics…

A while ago I posted a form on this site, asking for people to join me on my comic project. Like the rest f the blog it had been set aside and nearly forgotten. A couple of weeks ago I was contacted via the contact form and was introduced to an artist, Gilbert Murillo and a writer Nicholas Titus, whom both are being patient with me as I try my best to alter my output to get them the materials they need. They deserve a shout out and more.

Did I mention you should be buying my stuff?

Well, you should. It’s not very often you’ll have the opportunity to meet a up and coming clothing designer. It’s also not very often that you can be the first to have a new brand before everyone else. So if you’re that type that needs it before everyone else, I have an item for sale, come make an order. If you are on Facebook, look me up and also join the Wear Wolf Apparel fanpage!

Wear Wolf Apparel on Facebook

This blog is still ugly.

I think I have a solution, so if you happen to visit and notice the site is acting weird, that’s probably me trying to install a new look. We’ll get it right, you’ll see.

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Just Do It! – World Building 1: Concepts, Reality & Scope

Monday, April 6th, 2009

Table of contents for Just do it

  1. Just do it! – Introducing a new article series.
  2. Just do it! – Story.
  3. Just Do It! Tools – Get Organized & Be Productive
  4. Just Do It! – World Building 1: Concepts, Reality & Scope

Don’t panic.

You’re sitting somewhere either looking at a blank document on a screen or for you traditional types, a blank sheet of paper. You want to do this right and make something that not only do you enjoy creating but that other will enjoy viewing. You take a deep breath, close your eyes and begin to imagine scenarios, characters, environments and any and everything possible to create a rich selection of material.  After a few moments you realize there is more trying to spill out of your mind than your hands will allow you to commit to form. You’re trying not to think about it but it’s growing into an inconvenience.

Guess what, too much is good; too little is good too. Strange isn’t it?

Get it in writing!

Forget organizing for now, just get as much of it down as you can. I’ve learned from design that often too much material is just enough material. You can whittle it down to something clear easier than it would be to add to something that didn’t start out as robust but either way, you’ll end up with something worth while as long as you allow the creativity to flow unfettered. Keep this material where you can access it later, treat it as the road map to the finished product.

Time is on your side; yes it is.

Unless you’ve made it and work a studio job and you’re on the clock, you’ve got time whether you believe it or not. Take your time, and write what comes to you even if it isn’t a fully realized idea. Hopefully you’ll have accumulated everything you need to finish the project. Again, don’t panic this is one of those areas where it’s easy to get caught up. Creativity blocks are the enemy!

Now that you’re under way…

We can begin to sort a few things, let’s start with overall concepts. Let me start by saying something that no matter how old it gets it remains relevant: There aren’t many originals ideas left. Let me say it again: THERE AREN’T MANY ORIGINAL IDEAS LEFT!

Scratching your head yet?

Think about it, most of the stories you read or write are mash-ups and rehashes of older stories, what makes them all unique and seem original are often how they are presented, not necessarily what the plot consists of. Let’s be honest, Season 1 of Heroes was Watchmen. Doomsday (all 10 of you that saw it…) was escape from Scotland (she was snake, eye patch and all!) The 13th Warrior & the Friday the 13th movies were based off of Beowulf & Grendel. The Matrix was every Anime worth watching + the Shaw brothers’ library + glossed over new age & eastern philosophy. Nothing is new.

Don’t fret; what this does is clear you of the burden of trying to reinvent the wheel.

The wheel is a good design; it works so there’s no need to fix it. You can however either dress it up or invent something that utilizes the wheel. You’re not after the wheel; you’re after the latest Lamborghini. Don’t be afraid to take something you like or hate and chop it to pieces and put it together in a way you see fit. Make sure you take great effort to improve where possible and take a different direction! This is where originality lies; the door they did not open is they very door you should be kicking down.

Keep it real, or not, or keep it really real. What?

Let’s say you’ve got your concept, now you’ve got to do something that is often overlooked. You’ve got to establish authenticity. Now I’m not talking about full on accuracy, if your story is about unicorns and fairies you’re already off the regular path. What I’m talking about is the authenticity you set up within the confines of your concept. If your story is fantasy based, it should contain basic fantasy elements as much as possible. In other words, your magic should be magic; your science should be science unless you can convincingly mash-up genres.

Your wheels do need brakes.

Now I know I said there’s not really such a thing as too much but there is such a thing as veering into the wrong lane. If you begin with a concept and end up expanding it beyond where you can actually build your characters & storylines, you’re pushing the scope & scale for no reason. Pull back but again, keep that material somewhere.

Keep Writing.

In summary: Don’t be afraid if once your creative juices start flowing you end up with way more material than you can handle. Just forget about time and organization long enough to collect the overflowing material. You can always go back to it.

Once you get that and begin to develop your concept, don’t get trapped into thinking you’re going to come up with something new. Instead start with something recognizable and begin to modify it until it is unique.

With your unique concept in place, analyze it and recognize the reality of it in order to maintain authenticity within the bounds of your story. If it doesn’t seem to fit the story it probably has to do with a conflict with the reality of the story.

Finally, trim the fat; if it goes beyond your storyline and does nothing to help the plot, set it aside for something else.

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Differences Between Comic Books & Movies

Tuesday, January 27th, 2009

This week’s installment of Dan Head’s Expert Village series about self-publishing comics.  Dan discusses the key differences between film and comics and how those differences have their advantages. For those of you that want to skip ahead, visit him on Expert Village.

Let me know what you think by leaving a comment, I will do my best to bring your more information & opinions from others that have experience in self-publishing comics and graphic novels.

Differences Between Comic Books & Movies — powered by ExpertVillage.com

About the author:

Dan Head is a veteran writer and small press comic publisher. He wrote and self-published his first graphic novel, Bronx Angel: Politics By Another Method, in 2005. It has since been picked up for a second printing by the Repercussion Comics Group. Dan has also worked professionally for Platinum Studios, has written and edited for the popular episodic webcomic Awesome Storm Justice 41, has finished writing and started production on a second graphic novel called Green Mountain Gunslinger, and has established himself as a noted columnist and comic reviewer at Paperbackreader.Com, where he is a full partner. Dan is currently at work on his first prose novel and runs the weekly Writing Exercises on the Awesome Storm Justice-41 forum.

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Mike C’s Creative Tips: CONFLICT

Saturday, December 27th, 2008

A Note from Krow:

Apologies for the delay in posting, the holidays are like that at times. I hope everyone is enjoying their holiday season and remember Mike’s book makes an awesome gift! Get it @ Amazon: Falling Apart: A Short Story Collection

IT AIN’T A STORY IF THERE ISN’T ANY CONFLICT

I admit I’m no expert when it comes to getting down to the fine technical aspects of writing or a story, but there’s one element that is pretty much in any story that you have ever read.

Conflict.

You cannot tell a story where everything is “fine and dandy.” Why? Because that’s a boring story, and it’s no story at all. Seriously, would you want to read a story about a guy who had a perfect day where nothing went wrong? Of course not. While we may wish that our lives revolved around less conflict, that isn’t so when it comes to the world of storytelling.

And let’s make something clear; the conflict in your story doesn’t have to be world-changing. You don’t have to have your character literally doing battle with Satan himself. Something as simple as a character not being able to get the right kind of soda that he wants at a restaurant can be your conflict. Sound silly? It’s all about how your character reacts. Maybe he’s on a short fuse and the restaurant serving Pepsi instead of Coke is the final straw for him. What does he do? Does he yell and have a temper-tantrum? Does he keep it cool and collective until he finally gets into his car, and then ends up purposely crashing into somebody else? Does he demand to see the owner and cause a scene? Will somebody be badly injured by a fork somehow?

I think you get the picture. The point of all of that is to show you that even what seems to be the littlest problem in the world can spark a story or situation. Anytime you’re reading a story, chances are it revolves around some sort of problem that the characters have to deal with. When you’re writing, ask yourself, “What is the conflict?” If you’re having trouble on developing a story and have no idea where to start, think of some possible conflicts and what series of events that conflict can lead to. Sure, you might think that a “break-up” story is old and tired, but they’re never the same. This is because characters are unique and all have a different way of handling things.

So while you may loathe any sort of conflict or drama in your personal life, learn to EMBRACE it in your fiction. Draw out from your own experiences. Maybe your character does the exact same thing that you did when a specific conflict or incident appeared, or maybe they do something completely different.

Remember, your conflict does not have to be earth shattering. It does not have to be a life-or-death scenario. We all have obstacles that we must confront on a day-to-day basis.

Why should your characters be any different?

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Mike C’s Creative Tips: Character Journals

Friday, December 12th, 2008

Table of contents for Mike C's Creative Tips

  1. Mike C’s Creative Tips: Character Journals
  2. Mike C’s Creative Tips: CONFLICT
  3. HOW SELF-PUBLISHING CAN BE A GREAT MOTIVATOR
  4. Mike C. – Movie Reviews: You’re Still Writing!

A Note from Krow:

In an effort to bring you original content that will be helpful to your development as a writer / artist, I’ll be reaching out to others to share tips and tricks that help them do their thing. Michael Crane is a good friend of mine that has helped me out with my development as a writer on a number of occasions, he’s a published author with a degree in fiction and a book currently on sale @ Amazon: Falling Apart: A Short Story Collection

CHARACTER JOURNAL

Ever hit a rut where you’re not writing enough fiction? Maybe you’ve found yourself finally getting into the habit of journaling. For me, I used to loathe journaling because I couldn’t stand to write about myself. I live a very ordinary life. Nothing too terribly exciting happens to me, and the last thing I would want to do is babble on about some boring and meaningless crap that isn’t going to mean anything to anyone. Recently, I finally got myself over that hump and I was journaling—huge thanks to reading Kevin Smith’s diary that he published some time ago. It made me realize that my entries didn’t have to be exciting. I was never going to publish them. Once I saw journaling in a new light, I was constantly hanging out at a Borders or Barnes and Nobel, and I’d sit there with my coffee, iPod and journal. I was writing again and it finally felt like I was getting something done.

There was one problem. I was doing more journaling than writing fiction.

I was having a terrible time trying to think of new story concepts, themes and so on. It was depressing the hell out of me that I couldn’t write any fiction. I was happy that I was at least writing, but that writing wasn’t going into what I love doing.

So, I had a revelation one night: Character Journal.

It’s a simple idea, and I’m sure it’s been done before. I went out and bought a new journal. This would be my “Character Journal.” The idea behind it was that I would write entries in the journal, whether they ended up being real or imagined, but they couldn’t be written in my voice. Each entry would be written by a different character.

And here’s a rule: You are only allowed to write the character’s name on top of each entry. You cannot explain who they are, how old they are or anything like that. That all must come through the writing itself, which makes sense if you think about it. When you pick up a book, chances are you’re not going to find out the character’s entire life story in the first few lines, paragraphs or even chapters. We learn about a character through their actions and what they say.

How keeping a “Character Journal” is going to help you out:

a) You’re writing fiction again!

b) It helps you develop a sense of “voice.” No two people have the same speech pattern or habits.

c) You never know when one of these entries may end up leading to a full length story, or an idea for a story. Also, you need not worry if the entry doesn’t end up going anywhere. Many times in real life when you write a journal entry, half the time it ends up just becoming some sort of babble that may not end up going anywhere. These are supposed to be legit journal entries even though they are written by imaginary characters, so it’s allowed.

If you’ve hit one of these ruts like I have and would like to tackle some fiction, I highly recommend that you start a “Character Journal.” It should be separate from your personal journal. Just write a name of a potential character and see where he/she ends up taking you. Chances are you will be surprised. Most importantly, you will be WRITING.

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